Command & Conquer™ Beyond the Battle: Pt.2

EA Released a new Development Video of the GLA Nuke Truck.
In the video they show some little steps how the asset pipeline works.

Posted by EA (Official Post | Website)

Merry Christmas and a Happy 2013

C&C Renovatio Update 10.0

HO HO HO! Greetings elves and scavengers!

You may wonder why this update is coming now, and not in time for the phase 2 MOTY voting.
Getting in the top 5 quite simply wasn’t one of our goals this year, so we decided to rather use some more time polishing the update, giving you a nice christmas present instead.

It’s Christmas time, and New Year’s Eve is upon us. Santa is a bit late this year due to unforseen trouble with a couple of SAM sites, but the allies still have their tree up and ready, awaiting his arrival.

And lo! There are several presents under it, and all of you will the share of christmas eye candy that you deserve for being such good and loyal comrades!



Watch the rest HERE

Tiberium Icestorm – Media Pack 4

Long time no Update…. But finally we have some new content to show.

Read the Full update > HERE <

Posted by Chrizz (Official Post | Website)
Every Day is Tiberium Day!

Tiberium Blossom Tree Version 2:
Note: Keep in mind this can be updated any time till we think its done.

New Tiberium Blossom Tree.

Steel Talons – Hover MRLS:
The New Steel Talons – Hover MRLS is much more advanced than the old one.
This one has 2 seats 1 for the pilot one for hunting down targets.

ZOCOM – Ambulance:
The brand new ZOCOM – Ambulance can heal 2 biological targets at once in a specific range,
Also this vechicle is unarmed so be sure you protect it in the battle.

Marked Of Kane – Buggy:
The Marked Of Kane – Buggy has the basic concept of the original buggy.
But this one uses a bulletproof windshield and high caliber gun mounted on the top.

Read the Full update > HERE <

C&C Renovatio – Breaking Silence

Greetings, Scavengers,
It’s been a long time of silence. But you won’t believe it can be made up, do you? Of course, most of it was spent on real life issues, i.e., coffee, space exploration… and… shit… some studies combined with work too.

Some 6 weeks ago we finally got all together (rawr), exchanged some rude politeness (no, not that), and returned back to modding. The almighty team of 3.5 comrades re-started the engine of this freaking awesome stuff and moved the stick to high gear.

Recruiting… again

C&C Renovatio is looking for people. If you are talented, like kitties, like to rub em against tesla devices (okay, not really), walking on the beach, and of course are a space explorer, just come.

*3D Artist – Simple & Complex, Environmental, Promotional & Conceptual models. You name it.
*2D Artist – Promotional art, Textures, Posters.
*Concept Artist – Promotional, Units & Enviromental Concepts. The Shader Model gods might allow this to get real.
*Voice Artist – Unit Voices, of course.
*Audio Artist – Music & Sound effects.
*Mapping Artist – C&C3 Mapping in great detail a must.
*PR – News & Blog writing. Just like this.
*Anything you can additionally suggest.

Send basic info (bio, specialties, examples) to one of the following emails:

Oleg – Oleg_Balzanov{)at{)yahoo{)dot{)com
Edgar – batnia8{)at{)hotmail{)com

They’re weird, but bots aren’t dumb these days. Notice these two characters repeating. {) equals a dot.

Or PM us here in MODDB anyway.

Kane’s Wrath MOD SDK

I dont have to say much, Its just awesome. “Means a brighter future to C&C3 Modding?”

A Quote from Lauren,

Posted by Lauren

It is done! (At least a tiny little bit ^^)
The first version for the public is here. But remember: it is an alpha version and featuring just MpGameRules, ArmorTemplate and LogicCommand. It is not much yet but it can be updated easily. Also it might be crashing from time to time (even if it doesn’t for me anymore ^^). If it does please send me infos of what you have done where it crashed and maybe debug information if available.

Note: .net Framework 4.0 is required to use the SDK.
Also you might need to run the Launcher with elevated rights if you run Vista/7 and have installed KW in Program Files (The SDK itself asks for that rights per default).

The SDK:…ion=view&id=87
A special Mod Launcher (not directly needed but makes it easy to use, see SDK documentation)…ion=view&id=88