C&C.com:
3 new pics from the singleplayer campaign #1 #2 and #3
+ Devs Q&A #19 Here
“How will lower level players compete with players that have all units unlocked?
CNC4 balance uses a different model to our previous games – here, the higher tier units, structures and powers are designed to provide a greater variety of tactical options to the Player, rather than functioning as game enders. As such, a full CP cap of Tier 1 units is more than capable of holding their own against a full CP cap of Tier 3 units, but the higher level Player will have more choices in terms of how they choose to execute their plans. ”
IGN.com : Preview + 4 campaign gameplay videos , the first 4 in here <-
Kotaku: Here Preview on a more realistic FMVs and more.
“Command & Conquer 4: Tiberian Twilight Hands On: A Less Cheesy Three-way Dip”
“Video Games Daily: Obviously the fanbase for the core series is huge and passionate, but do you think that the fourth game is one newcomers will get into? Raj Joshi: I think more so than before, having the mobile crawler, the class choice which hopefully will appeal to first-person shooter multiplayer players, where it’s more focussed. Rather than having all 88 units accessible at once and trying to figure out your path, you pick a class and that kind of determines your play style. Having that mobile base and not having to do Tiberium harvesting will hopefully help people jump in, and not having as many units to control at once. Plus the play style of multiplayer is more like first person shooter mode, where it’s kind of this domination style capturing of control points.
We’re hoping all these things kind of added together will make it easier to get into. It’s not a casual game by any stretch of the information, but I think more casual than, like, Red Alert 3, where the build order was very specific, all the units were very specifically good at one little thing. So that one was very oriented to the micromanaging player.”
New Episode of BattleCast PrimeTime is finally out.
“In this episode of BattleCast Primetime, we break deeper ground on the C&C Motion Comic, get an inside look at “The Making of the Music” of Command & Conquer 4 featuring interviews with the composers, as well as a fan requested “Birth of Unit” for the GDI Kodiak. The BattleCast 10, APOC’s Corner, Raj Joshi and more, await you in this 30 minute rock your socks entertaining episode.”
APOC got a present for ya’! EA have release TS+FS(C&C 2) to freeware, which mean you can download the games for free! TS and FS are joining the classics C&C : TD and RA 1 as freewares.
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You heard right commanders, stright from our C&C community manager twitter:
“C&C 4 beta will be going PUBLIC very soon, every RTS fan in the world can give CNC 4 MP a test-drive, RT please” – EA_APOC.
finally everyone will get a chance to play the new way of C&C.
50 Days to launch.
With the Support Class, not only can you take the fight to the skies, but you have access to a plethora of support powers to help your teammates or annihilate the enemy.
Venom:The use of Venom aircraft became more popular after the Third Tiberium War, as rebel Nod forces found them extremely effective at quickly taking out TCN nodes around the globe. Their small and light design has made them quick to produce, and their speed makes them among the fastest aircraft on the battlefield.
Leviathan”Frisbee of Doom”:The Leviathan brings a rain of fire down upon its enemies. This beast contains 3 fireball launchers that can toast any ground units unfortunate enough to be in the shadows of the Leviathan. Upgraded Leviathans can also strike with a wing of sortie drones, small maneuverable fighters that can operate without placing the Leviathan in danger
C&C4 Team posted the Beta Uplink Series Part 3, It will give you some information about all defence classes.
I mean… There is much information about units, buildings and even a lot of concept art!
Go check it out on the page. by clicking one of the images below!
Zone Infantry: GDI’s zone infantry are actually a collection of units that wield different weapons such as rocket launchers, handheld cannons, and laser turrets. Most Zone infantry are able to Sprint, increasing their movement speed substantially, and the most decorated zone infantry, the Zone Captains, can even call down localized ion strikes!
Flame Column: Designed to work in tandem with Black Hand infantry, the Flame Column deals massive amounts of damage to any ground units within range. Armed with a long-range ballistic firebomb launcher and upgradable with four close-range flamethrowers, the Flame Column can hold its own against any invading ground force.