Nod Faction playable in C&C Tiberium Alliances!

For all the Brotherhood of Nod fans. Today we will Rise!
You can play the faction Nod and make Kane proud in the new C&C Tiberium Alliances Patch.

Posted by Skyther (Official Post | Website)

Patchnotes 05-09-2012

Nod is available as a player faction on the reopened Closed Beta Servers
Please note, that is not possible to switch from GDI to Nod. You have to make a fresh game on a CB-server, starting by Lvl 1.
Point of Interests now provide their boosts
Note that the unboosted resource production and combat strength is reduced compared to before the patch, but the boost can be about twice as strong as the reduction.

New features:

General balancing adjustments:
Obstacles in the defense area (wood, oil slicks, etc.) now slow down units by 50% (used to be 25%)
Forgotten bases are more challenging to take out: They repair themselves significantly faster: Now it takes only 1 hour for an almost completely destroyed Forgotten base to repair all its damage.
Limit on Plunder Introduced a limit on how much plunder one can get when attacking another player. The limit depends on the army level of the attacker. This is to stop the exploit, where players sell everything in their base and “give” the resources to a friendly player.
Prioritization Change in target prioritization for offense units: Attacking the defense units in front of an offense unit have now a higher priority than defense units left/right or behind the offense unit. (Doesn’t overwrite the preference for primary targets. E.g. a Guardian still attacks an infantry unit to its left when blocked by a vehicle.)
Offense All offense units need slightly more repair time, encouraging the use of armies from multiple bases slightly earlier.

Forgotten Balancing:

SAM Site, Decreased damage VS air
Scooper, Decreased life and damage, No damage VS air, Spawns more often and at camp lvl 11 and higher
Reaper Artillery, Decreased damage VS vehicles and air
Demolisher Artillery, Decreased damage VS infantry
– Movement of all units decreased

New units:
Forgotten Sniper, Medium ranged infantry, good against infantry Spawns in bases 17+, Outposts 19+ and Camps 22+
Forgotten Mammoth, Strong vehicle, good against vehicles, Spawns in bases 18+, Outposts 20+ and Camps 23+

GDI Balancing Offense:
Zone Trooper Increased life Increased damage VS vehicles and walls
Firehawk Decreased ammo

GDI Balancing Defense:
Zone Trooper Increased life Increased damage VS vehicles and air
MG Nest Decreased damage VS vehicles Deals Crossover-damage to vehicles
Sniper Decreased damage Increased range from 2.5 to 3.5
Flak Increased damage VS air
Watchtower Increased damage VS infantry Decreased damage VS vehicles and air
Titan Artillery Decreased damage VS infantry
SAM Site Decreased damage VS air

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