First Cinematic Trailer! its really epic:
GameTrailers.com :
1. Lead Designer Sam Bass explains story lines and gameplay mechanics you can anticipate in Command & Conquer 4: Tiberian Twilight.
http://www.gametrailers.com/video/story-command/62128
2.Nod Mission walkthrough: part 1
http://www.gametrailers.com/video/nod-walkthrough-command/62088
Part 2->
http://www.gametrailers.com/video/nod-walkthrough-command/62086
Red Tib = 5 upgrading points.
C&C.com:
3 new pics from the singleplayer campaign #1
#2 and #3
+ Devs Q&A #19 Here
“How will lower level players compete with players that have all units unlocked?
CNC4 balance uses a different model to our previous games – here, the higher tier units, structures and powers are designed to provide a greater variety of tactical options to the Player, rather than functioning as game enders. As such, a full CP cap of Tier 1 units is more than capable of holding their own against a full CP cap of Tier 3 units, but the higher level Player will have more choices in terms of how they choose to execute their plans. ”
IGN.com :
Preview + 4 campaign gameplay videos , the first 4 in here <-
Kotaku: Here Preview on a more realistic FMVs and more.
“Command & Conquer 4: Tiberian Twilight Hands On: A Less Cheesy Three-way Dip”
videogamesdaily.com :
Huge (6 pages) interview with Raj Joshi
http://videogamesdaily.com/interviews/201002/command-conquer-4-tiberian-twilight-interview/
“Video Games Daily: Obviously the fanbase for the core series is huge and passionate, but do you think that the fourth game is one newcomers will get into?
Raj Joshi: I think more so than before, having the mobile crawler, the class choice which hopefully will appeal to first-person shooter multiplayer players, where it’s more focussed. Rather than having all 88 units accessible at once and trying to figure out your path, you pick a class and that kind of determines your play style. Having that mobile base and not having to do Tiberium harvesting will hopefully help people jump in, and not having as many units to control at once. Plus the play style of multiplayer is more like first person shooter mode, where it’s kind of this domination style capturing of control points.
We’re hoping all these things kind of added together will make it easier to get into. It’s not a casual game by any stretch of the information, but I think more casual than, like, Red Alert 3, where the build order was very specific, all the units were very specifically good at one little thing. So that one was very oriented to the micromanaging player.”
..P.S- Happy 22 birthday to me =:) Cyborg207

